Shane Canning | Level Designer
 
 
 
 
 
 

Currently Role - UNSEEN Tokyo - Click to learn more…

Synopsis

I started making games in 2008 after graduating college at the Art Institute of Atlanta with a Bachelor’s of Fine Arts in Video Game Art and Design. My work has always been as a Level Designer, which I love, due to being able to take part in working with every department of the team. I have taken most of my projects from the very start of conception, all the way to bug fixing and shipping titles. I feel very fortunate that I have been able to create games from such a variety of IP’s, which has also led to being able to explore different methods of design, gameplay, and prototyping.

Over the course of my career I have worked on 13 professional projects, including my latest one. Currently you can find me in Tokyo, working at UNSEEN as a Lead Level Designer on Ikumi Nakamura’s new game KEMURI! I am also teaching for CGMA as an instructor for the Level Design for Games course.

Bolt: The game

 

Disney Infinity 1.0

 

Cars 3: The Game

Jabberwocky

 

Disney Infinity 2.0

 

Marvel’s Spider-Man

Toy Story 3

 

Disney Infinity 3.0

 

Ratchet and Clank

Cars 2: The Game

 

Disney Infinity 3.5

 

Square Enix PRJ